Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
Menampilkan11-20 dari 41 kiriman
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Pembaruan: 28 Mei @ 11:37am
berdasarkan GronGrinder

Tiny impass change cause the AI wanted to use a fence the wrong way. Nobody uses that fence like that, idiot.

Also shortened like 3 trees so you can see better from a particuler angle.

Pembaruan: 27 Mei @ 11:32am
berdasarkan GronGrinder

MInor adjustments. additions and shit

Pembaruan: 26 Mei @ 8:34pm
berdasarkan GronGrinder

Found an mg shooting through a bit of rock. Fixed it... probably

Pembaruan: 26 Mei @ 8:18pm
berdasarkan GronGrinder

Fine tuned north west side (town side) divet, which provides height advantage more consistently for both sides. I gave some sweet green cover to the player furthest from the town. The divet should be pretty cool to fight at now.

Also did some more minor stuff, who cares tho.

Pembaruan: 25 Mei @ 7:49pm
berdasarkan GronGrinder

greatly shrunk the very safe HQ fuel points. I realized it could be hard to kill multiple artillery emplacements up there. Also the amount of arty that can fit was uneven for both sides. Both sides now can only have one artillery emplacement at that fuel point max.

I think I did other minor stuff but I can't remember cause im tired...

Pembaruan: 25 Mei @ 5:21pm
berdasarkan GronGrinder

So basically my coastals went through a rock at player 1 HQ and I immediately went to the editor to check all my impasses on my rock assets. I missed a LOT of spots, apparently!

Pembaruan: 25 Mei @ 1:37pm
berdasarkan GronGrinder

6 pixels on the minimap fixed...

Pembaruan: 25 Mei @ 1:33pm
berdasarkan GronGrinder

Territory adjustment to go with town changes.

Pembaruan: 25 Mei @ 12:24pm
berdasarkan GronGrinder

Pembaruan: 25 Mei @ 9:38am
berdasarkan GronGrinder

A Scout Squad was shooting through a group of trees so I stuck a sight-shot blocker between the trees. Stupid Scouts.