Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
Viser 11-20 af 41 forekomster
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Opdatering: 28. maj kl. 11:37

Tiny impass change cause the AI wanted to use a fence the wrong way. Nobody uses that fence like that, idiot.

Also shortened like 3 trees so you can see better from a particuler angle.

Opdatering: 27. maj kl. 11:32

MInor adjustments. additions and shit

Opdatering: 26. maj kl. 20:34

Found an mg shooting through a bit of rock. Fixed it... probably

Opdatering: 26. maj kl. 20:18

Fine tuned north west side (town side) divet, which provides height advantage more consistently for both sides. I gave some sweet green cover to the player furthest from the town. The divet should be pretty cool to fight at now.

Also did some more minor stuff, who cares tho.

Opdatering: 25. maj kl. 19:49

greatly shrunk the very safe HQ fuel points. I realized it could be hard to kill multiple artillery emplacements up there. Also the amount of arty that can fit was uneven for both sides. Both sides now can only have one artillery emplacement at that fuel point max.

I think I did other minor stuff but I can't remember cause im tired...

Opdatering: 25. maj kl. 17:21

So basically my coastals went through a rock at player 1 HQ and I immediately went to the editor to check all my impasses on my rock assets. I missed a LOT of spots, apparently!

Opdatering: 25. maj kl. 13:37

6 pixels on the minimap fixed...

Opdatering: 25. maj kl. 13:33

Territory adjustment to go with town changes.

Opdatering: 25. maj kl. 12:24

Opdatering: 25. maj kl. 9:38

A Scout Squad was shooting through a group of trees so I stuck a sight-shot blocker between the trees. Stupid Scouts.