Garry's Mod

Garry's Mod

VRMod x64 - Extended
Menampilkan61-70 dari 178 kiriman
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Pembaruan: 14 Agu @ 3:37pm

-Adjusted eye offset

Pembaruan: 14 Agu @ 3:24pm

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Pembaruan: 13 Agu @ 12:22pm

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Pembaruan: 12 Agu @ 5:22pm

-Another attempt to fix the issue where other players are not updating movement

Pembaruan: 12 Agu @ 3:56pm

-reverted back to the previous version

Pembaruan: 12 Agu @ 3:40pm

-second attempt to fix multiplayer issue

Pembaruan: 12 Agu @ 3:23pm

-attempt to fix multiplayer issue

Pembaruan: 12 Agu @ 12:11pm

-Interactive button rewrite: No autoclick behavior, support for spawned buttons via tool_gun, can be disabled
-Added support for Keypad Addon
-Pickup: added buttons, keypad, chargers and ammo_crate to blacklist

Pembaruan: 12 Agu @ 5:27am

-Safeguarding "EntityTakeDamage" hook to potential avoid error

Pembaruan: 11 Agu @ 2:58pm

-Complete Chat UI rewrite: Without rendering problems (no VGUI) and with partial console intercept (prints, errors)