Garry's Mod

Garry's Mod

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VRMod x64 - Extended
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素材类型: 插件
插件类型: 工具
插件标签: 写实
文件大小
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更新日期
1.671 MB
3 月 10 日 下午 4:03
9 月 29 日 上午 10:13
177 项改动说明 ( 查看 )

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VRMod x64 - Extended

在 Doom Slayer 的 2 个合集中
VRmodx64
173 件物品
VRmodx64_minimalistic
28 件物品
描述


Refactored and optimized VRmod version for Garry's Mod for x64 branch.


Core development targets Linux, with full support maintained for Windows, including both Legacy and x64 branches.

Original VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

Keep in mind that not all addons are compatible with VRMod. This includes post-processing addons (e.g., GShaderLibrary), animation-altering addons, collision-modifying addons, and non-standard shaped player models.

Do not use external post-processing tools such as ReShade or non-VR upscaling — they will break the mod.




What's New:

  • Refactored codebase for improved stability and cross-platform compatibility
  • Fixed rendering issues on Linux (native x64 builds)
  • Fully supported on Windows (both x64 and Legacy branches)
  • Improved UI with new rendering settings
  • Cursor stability fixed in spawn menu and popups
  • Better performance and reduced latency across systems
  • Integrated hand collision physics for props (no more unintended prop sounds)
  • Added clientside wall collisions for hands and SWEPs
  • Rewritten pickup system:
    • Manual item pickup
    • Multiplayer-friendly design
    • Serverside weight limit
    • Adds halos for visual clarity
    • Clientside precalculation to reduce server load
    • Supports picking up NPCs
  • Interactive world buttons
  • Keypad tool support
  • Support for dropping and picking up non-VR weapons
  • Melee system overhauled: trace-based with velocity-scaled damage + bonus for weapon impact
  • Functional numpad input in VR
  • Glide support
  • Motion driving with wheel gripping (engine based vehicles + Glide) Make sure to assign pickups on grips in SteamVR bindings (in vehicle tab). Also there are most of the Glide extra actions available, don't be afraid to use chords.
  • Shooting while driving. (ArcVR works for all vehicles, standard SWEPs work only if collisions allow it, like jalopy or glide motorbikes and some roofless cars) Need to bind "weaponmenu", "reload", "turret" for primary and "alt_turret" for secondary fire in vehicle tab
  • Motion-controlled physgun: rotation and movement based on hand motion
  • Gravity gun now supports prop rotation, just like HL2 VR
  • UI now works correctly while in vehicles (given the mouse click is set in bindings for vehicle)
  • Likely more small fixes and improvements under the hood



Installation Guide:
  • Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

  • Subscribe to this addon

  • Download modules from here

Check out video tutorial by func_dumbass

If you're coming from another VRmod version, it is strongly recommended to reset your VRmod settings (by deleting ../garrysmod/data/vrmod and ../garrysmod/cfg folders) to avoid issues.



Recommended settings:

If you use Linux turn on Legacy Reprojection in SteamVR.

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk.

Keep in mind that really big maps with a lot of details, especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR.



About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own full body tracking for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitations or regrets.




Additional Addons Recommendation:




Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.
  • func_dumbass for the video tutorial!



Support development:


Patreon[patreon.com]
GitHub[github.com]

Sponsors:
  • wsBoogie
  • RatBoggles



Other info:

To save your and my time before submitting a bug, please DISABLE ALL THE ADDONS FIRST to confirm this is indeed a VRmod issue

Also Check out VR friendly servers

热门讨论 查看全部(5)
181
9 月 26 日 上午 8:51
置顶: BUGS THREAD
Doom Slayer
61
9 月 26 日 下午 2:14
置顶: SUGGESTIONS THREAD
Doom Slayer
1
7 月 12 日 上午 5:36
置顶: DEV ZONE
Doom Slayer
598 条留言
TheGermanGamer208 31 分钟以前 
if i want to play with my non VR friend, does he have to install the mod and the module too?
Doom Slayer  [作者] 1 小时以前 
@Syobon karo, not as simple as it sounds unfortunately. I didn't find the evidence of altering the player collisions in any way in the code base, plus collision itself is not a problem. I doubt player model gets stuck in a ceiling itself, so even if I would find a way to override player collision it wouldn't do shit most likely.

The issue is probably due to the fact that view point for the HMD has flawed logic of following player, since it's not taking player collisions into account at all it sometomes get detaches from the player.

Still some of stuff that was left from the original VRMod needs to be rewritten. The original addon was sort of at proof of concept stage without optimization or any kind of scenarios in mind such as this one that can be buggy.
Syobon karo 14 小时以前 
Its the player collision... whenever i jump my head goes trough the ceiling so i thought why not make the Y collision longer or based on the player height?
Doom Slayer  [作者] 17 小时以前 
@Syobon karo, the issue was present since the original mod, I am yet to figure out how to deal with this... I have some ideas in mind, but no promisses or ETAs. Probably similar concept that I use for the wall collisions will work.
Syobon karo 18 小时以前 
Well i mean there is no upper collision its way down so i can just jump trough a ceiling and get stuck
Doom Slayer  [作者] 10 月 2 日 上午 3:14 
what next play on flat monitor with VR controllers? :profgenki:

@Poly Limefur, original VRMod had "carbord mode" ,not sure, but it might be what you are looking for
Littlcatzilla 10 月 1 日 下午 10:51 
@poly limefur so just basic gmod?
Poly Limefur 10 月 1 日 下午 9:32 
Is there a way to use this using standard keyboard and mouse controls (like e.g. VRChat)? I'd like to be able to play at my desk without using tracked controllers.
Doom Slayer  [作者] 10 月 1 日 下午 2:29 
only wall collisions
Syobon karo 10 月 1 日 下午 1:09 
Can i turn off the hand physics?