Garry's Mod

Garry's Mod

VRMod x64 - Extended
602 条留言
Catzzi 1 小时以前 
my bad, you just remind me it existed , Thanks for recalling
Doom Slayer  [作者] 4 小时以前 
@Catzzi, yes there is! it's called change notes :profgenki:
Github in case you want really derailed changes
Catzzi 6 小时以前 
Is there a place where you write what you added or modified when you update, bc i don't see nothing new in DEV ZONE or in the description, so im wondering. And thank you for your work
Doom Slayer  [作者] 8 小时以前 
TheGermanGamer208, he doesn't need modules ,but will probably need the vrmod from the workshop.

If you are hosting a server you can install something like "addon share" , so your friend will temporary install all the addons that you have when joining your server.
TheGermanGamer208 11 小时以前 
if i want to play with my non VR friend, does he have to install the mod and the module too?
Doom Slayer  [作者] 12 小时以前 
@Syobon karo, not as simple as it sounds unfortunately. I didn't find the evidence of altering the player collisions in any way in the code base, plus collision itself is not a problem. I doubt player model gets stuck in a ceiling itself, so even if I would find a way to override player collision it wouldn't do shit most likely.

The issue is probably due to the fact that view point for the HMD has flawed logic of following player, since it's not taking player collisions into account at all it sometomes get detaches from the player.

Still some of stuff that was left from the original VRMod needs to be rewritten. The original addon was sort of at proof of concept stage without optimization or any kind of scenarios in mind such as this one that can be buggy.
Syobon karo 10 月 2 日 下午 2:37 
Its the player collision... whenever i jump my head goes trough the ceiling so i thought why not make the Y collision longer or based on the player height?
Doom Slayer  [作者] 10 月 2 日 上午 11:42 
@Syobon karo, the issue was present since the original mod, I am yet to figure out how to deal with this... I have some ideas in mind, but no promisses or ETAs. Probably similar concept that I use for the wall collisions will work.
Syobon karo 10 月 2 日 上午 10:14 
Well i mean there is no upper collision its way down so i can just jump trough a ceiling and get stuck
Doom Slayer  [作者] 10 月 2 日 上午 3:14 
what next play on flat monitor with VR controllers? :profgenki:

@Poly Limefur, original VRMod had "carbord mode" ,not sure, but it might be what you are looking for
Littlcatzilla 10 月 1 日 下午 10:51 
@poly limefur so just basic gmod?
Poly Limefur 10 月 1 日 下午 9:32 
Is there a way to use this using standard keyboard and mouse controls (like e.g. VRChat)? I'd like to be able to play at my desk without using tracked controllers.
Doom Slayer  [作者] 10 月 1 日 下午 2:29 
only wall collisions
Syobon karo 10 月 1 日 下午 1:09 
Can i turn off the hand physics?
Xalalau 10 月 1 日 上午 9:27 
@func_dumbass
awesome name
Xalalau 10 月 1 日 上午 9:26 
My eyes have been blessed with this addon. :melon:
Doom Slayer  [作者] 9 月 30 日 下午 12:32 
@Syobon karo, don't jump near the low ceiling then :profgenki:
Issue had been present since the original I am still yet to identify how does head collisions work..

I will try to confirm issue with snap turn, as for SteamVR crashing that's just SteamVR for you.

Also please use punctuation, it's really painful to read.
func_dumbass 9 月 29 日 下午 12:14 
@Doom Slayer ok thanks it worked.
Doom Slayer  [作者] 9 月 28 日 下午 3:03 
@chitus, let me use ouija board real quick so I can figure out what exactly might be causing this in your side.:profgenki:
If it was something broken in the code, I would have multiple reports about this.
It can be about anything from drivers, your vr software, whatever esle you have installed or some incorrect convars. I can't suggest anything more than is already written on top...

@func_dumbass, you should be able manually with hands,by grabbing and taking them out. Reload button doesn't work on those for some reason. If you can't mess around with arcvr settings.
func_dumbass 9 月 28 日 下午 1:37 
@Doom Slayer i cant remove them still?
chitus 9 月 28 日 下午 1:11 
also is there a way u can fix this problem where ur vision just glitches out, like every few seconds for a split second ur screen just glitches itself out
Doom Slayer  [作者] 9 月 28 日 下午 1:09 
yeah ak-47 like mags can only be removed manually (before fix they were not removable at all btw)
func_dumbass 9 月 28 日 上午 11:22 
hey is the issue about most arcvr gun's mag eject not working known or nah (the ones that have a lever release mag style thing, ak-47 type shit)
Doom Slayer  [作者] 9 月 28 日 上午 5:15 
:profgenki:
chitus 9 月 28 日 上午 4:45 
nvm
chitus 9 月 28 日 上午 4:45 
wheres the video
Doom Slayer  [作者] 9 月 28 日 上午 4:18 
if video can't help you, neither can I
chitus 9 月 28 日 上午 3:13 
i dont get how those custom bindings systems work
Doom Slayer  [作者] 9 月 27 日 下午 10:30 
It's written in the description, there is also a link to the video tutorial for those who needs visual aid :profgenki:
chitus 9 月 27 日 下午 2:47 
how do u manually steer with ur hands in glide cars
Doom Slayer  [作者] 9 月 27 日 上午 11:09 
maybe it's only for linux idk
chitus 9 月 27 日 上午 10:05 
i dont have that feature
Doom Slayer  [作者] 9 月 27 日 上午 8:42 
@chitus, in steamVR menu when game is running, where you can increase resolution
chitus 9 月 27 日 上午 7:31 
where is Legacy Reprojection located
Doom Slayer  [作者] 9 月 27 日 上午 6:15 
@Delta, there was a button in the vrmod settings (vgui) that adds actions to the SteamVR controller settings
Delta 9 月 26 日 下午 7:45 
@Doom Slayer No, it only has the pre-set context actions for the VRMod (things like running, jumping, etc) but it's okay, because I actually got this thing that binds a keyboard press to a button on my VR controller. So I just binded the VR controller input to a normal button.
Doom Slayer  [作者] 9 月 26 日 上午 8:14 
@who was in Paris?, addon may temporary become unlisted when I push an update or change description, but if it's continues to behave like this, it ain't normal
who was in Paris? 9 月 26 日 上午 7:38 
Im new to this, but when i install this addon it says that its hidden/banned in the console?
Doom Slayer  [作者] 9 月 26 日 上午 4:15 
@Delta, in main vrmod tab there was a button "custom actions" or something like that(could be hidden under controlls spoiler).
If you know exact command that addon is using you add it there, and it should appear in SteamVR bindings as an action, so you can assign your newly added command to a button
Delta 9 月 25 日 下午 8:12 
But how do I bind a controller input to something in GMod? I have the Sandevistan mod, and I want to bind the track pad to activating the sandevistan, but I don't know how. How would I go about doing this?
Delta 9 月 25 日 下午 8:12 
Oh it worked. Thanks a lot
Delta 9 月 25 日 下午 6:44 
Whats the cfg called, and where is it?
Doom Slayer  [作者] 9 月 25 日 上午 8:51 
@Delta if issue still persists try removing cfg folder and restarting gmod
@YongLi, thanks for the feedback, glad to know it's still working :profgenki:
Testicle Destroyer 9 月 25 日 上午 8:49 
Works for me now
YongLi 9 月 25 日 上午 7:01 
i am running quest3 cable link with no issue.
YongLi 9 月 25 日 上午 6:55 
great update to the previous version, take your time to polish it:cozybethesda:
Doom Slayer  [作者] 9 月 25 日 上午 4:31 
Looks like I will need to revert couple of convars again, it's a bit odd that some of those ain't working for some users while work for others
Testicle Destroyer 9 月 25 日 上午 1:41 
I randomly get sent out of my character and then the server restarts and it shows the vr view but i am still on flat screen (i am using quest 2)
Delta 9 月 24 日 下午 6:56 
It begins to load, restarts the Gmod server/singleplayer instance, and just reloads. All that changes upon reload is the viewpoint of my character is moved, I'm slow, and weapons almost dont work at all. I can still use WASD to move completely normally, look around normally, use my mouse normally. Literally do everything normally, as if I might as well have no ever even enabled the mod.
Delta 9 月 24 日 下午 6:54 
I also factory reset GMod, uninstalled residual reshade files, and updated my graphics drivers.