Garry's Mod
VRMod x64 - Extended
Mostrando 61-70 de 178 aportaciones
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Actualización: 14 AGO a las 3:37 p. m.

-Adjusted eye offset

Actualización: 14 AGO a las 3:24 p. m.

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Actualización: 13 AGO a las 12:22 p. m.

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Actualización: 12 AGO a las 5:22 p. m.

-Another attempt to fix the issue where other players are not updating movement

Actualización: 12 AGO a las 3:56 p. m.

-reverted back to the previous version

Actualización: 12 AGO a las 3:40 p. m.

-second attempt to fix multiplayer issue

Actualización: 12 AGO a las 3:23 p. m.

-attempt to fix multiplayer issue

Actualización: 12 AGO a las 12:11 p. m.

-Interactive button rewrite: No autoclick behavior, support for spawned buttons via tool_gun, can be disabled
-Added support for Keypad Addon
-Pickup: added buttons, keypad, chargers and ammo_crate to blacklist

Actualización: 12 AGO a las 5:27 a. m.

-Safeguarding "EntityTakeDamage" hook to potential avoid error

Actualización: 11 AGO a las 2:58 p. m.

-Complete Chat UI rewrite: Without rendering problems (no VGUI) and with partial console intercept (prints, errors)