Timberborn
Bobingabout Script Pack
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更新: 5月13日 @ 7時50分

Added optional FactionID to EditManufactoryRecipeListSpec. If you list a Faction ID, it will only add to that building if you're playing as that faction. If you don't list it, or give it an empty string, it will add to all factions.

更新: 5月6日 @ 15時45分

Reworked some of the Tubeway platform script again.
Fixed a bug with the CustomBeaverByName script where custom beavers using a Graphics Set didn't have their names added to the pool.

更新: 4月26日 @ 9時51分

Update for the Tubeway Platform script, to change block occupations instead of using a phantom block.
BobingaboutTubePlatformBlockObjectSpec is now redundant.
Added new script ITTubePlatform, which is a copy of the Tube Platform script with coordinates, for use on Iron Teeth Bridges.
Changes to BobingaboutTubeBridgeModel so that it no longer draws the base tube connected to the bridge, when you've deleted the tube section it wants to connect to.

更新: 4月23日 @ 14時38分

Minor script fix to Tubeway Platform script, for 0.7.6.0 game changes.

更新: 4月16日 @ 18時23分

Fixed Recipe Adder

更新: 4月16日 @ 12時50分

CharacterAvatarMap should now read ChildAvatarPath and ContaminatedChildAvatarPath
Added a new EditManufactoryRecipeList script to add or remove recipes from a building.

更新: 4月10日 @ 10時19分

Fixed for V0.7.3.1 update

更新: 4月9日 @ 13時39分

Bug Fix Crash for CustomBotByName without a Set defined.
Added support for Bot Names to have a # in their name to show their number.

更新: 4月9日 @ 11時13分

Added Character Graphics Set Blueprint definitions, and usage on Beaver/Bot ByName Blueprints.

更新: 4月8日 @ 15時29分

Added Custom Bot By Name script.
Added a Bot Naming service.