Timberborn

Timberborn

Bobingabout Script Pack
Showing 11-20 of 42 entries
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Update: May 13 @ 7:50am

Added optional FactionID to EditManufactoryRecipeListSpec. If you list a Faction ID, it will only add to that building if you're playing as that faction. If you don't list it, or give it an empty string, it will add to all factions.

Update: May 6 @ 3:45pm

Reworked some of the Tubeway platform script again.
Fixed a bug with the CustomBeaverByName script where custom beavers using a Graphics Set didn't have their names added to the pool.

Update: Apr 26 @ 9:51am

Update for the Tubeway Platform script, to change block occupations instead of using a phantom block.
BobingaboutTubePlatformBlockObjectSpec is now redundant.
Added new script ITTubePlatform, which is a copy of the Tube Platform script with coordinates, for use on Iron Teeth Bridges.
Changes to BobingaboutTubeBridgeModel so that it no longer draws the base tube connected to the bridge, when you've deleted the tube section it wants to connect to.

Update: Apr 23 @ 2:38pm

Minor script fix to Tubeway Platform script, for 0.7.6.0 game changes.

Update: Apr 16 @ 6:23pm

Fixed Recipe Adder

Update: Apr 16 @ 12:50pm

CharacterAvatarMap should now read ChildAvatarPath and ContaminatedChildAvatarPath
Added a new EditManufactoryRecipeList script to add or remove recipes from a building.

Update: Apr 10 @ 10:19am

Fixed for V0.7.3.1 update

Update: Apr 9 @ 1:39pm

Bug Fix Crash for CustomBotByName without a Set defined.
Added support for Bot Names to have a # in their name to show their number.

Update: Apr 9 @ 11:13am

Added Character Graphics Set Blueprint definitions, and usage on Beaver/Bot ByName Blueprints.

Update: Apr 8 @ 3:29pm

Added Custom Bot By Name script.
Added a Bot Naming service.