Timberborn
Bobingabout Script Pack
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Обновление: 13 мая в 7:50

Added optional FactionID to EditManufactoryRecipeListSpec. If you list a Faction ID, it will only add to that building if you're playing as that faction. If you don't list it, or give it an empty string, it will add to all factions.

Обновление: 6 мая в 15:45

Reworked some of the Tubeway platform script again.
Fixed a bug with the CustomBeaverByName script where custom beavers using a Graphics Set didn't have their names added to the pool.

Обновление: 26 апр в 9:51

Update for the Tubeway Platform script, to change block occupations instead of using a phantom block.
BobingaboutTubePlatformBlockObjectSpec is now redundant.
Added new script ITTubePlatform, which is a copy of the Tube Platform script with coordinates, for use on Iron Teeth Bridges.
Changes to BobingaboutTubeBridgeModel so that it no longer draws the base tube connected to the bridge, when you've deleted the tube section it wants to connect to.

Обновление: 23 апр в 14:38

Minor script fix to Tubeway Platform script, for 0.7.6.0 game changes.

Обновление: 16 апр в 18:23

Fixed Recipe Adder

Обновление: 16 апр в 12:50

CharacterAvatarMap should now read ChildAvatarPath and ContaminatedChildAvatarPath
Added a new EditManufactoryRecipeList script to add or remove recipes from a building.

Обновление: 10 апр в 10:19

Fixed for V0.7.3.1 update

Обновление: 9 апр в 13:39

Bug Fix Crash for CustomBotByName without a Set defined.
Added support for Bot Names to have a # in their name to show their number.

Обновление: 9 апр в 11:13

Added Character Graphics Set Blueprint definitions, and usage on Beaver/Bot ByName Blueprints.

Обновление: 8 апр в 15:29

Added Custom Bot By Name script.
Added a Bot Naming service.