Timberborn
Bobingabout Script Pack
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Mis à jour le : 13 mai à 7h50

Added optional FactionID to EditManufactoryRecipeListSpec. If you list a Faction ID, it will only add to that building if you're playing as that faction. If you don't list it, or give it an empty string, it will add to all factions.

Mis à jour le : 6 mai à 15h45

Reworked some of the Tubeway platform script again.
Fixed a bug with the CustomBeaverByName script where custom beavers using a Graphics Set didn't have their names added to the pool.

Mis à jour le : 26 avr. à 9h51

Update for the Tubeway Platform script, to change block occupations instead of using a phantom block.
BobingaboutTubePlatformBlockObjectSpec is now redundant.
Added new script ITTubePlatform, which is a copy of the Tube Platform script with coordinates, for use on Iron Teeth Bridges.
Changes to BobingaboutTubeBridgeModel so that it no longer draws the base tube connected to the bridge, when you've deleted the tube section it wants to connect to.

Mis à jour le : 23 avr. à 14h38

Minor script fix to Tubeway Platform script, for 0.7.6.0 game changes.

Mis à jour le : 16 avr. à 18h23

Fixed Recipe Adder

Mis à jour le : 16 avr. à 12h50

CharacterAvatarMap should now read ChildAvatarPath and ContaminatedChildAvatarPath
Added a new EditManufactoryRecipeList script to add or remove recipes from a building.

Mis à jour le : 10 avr. à 10h19

Fixed for V0.7.3.1 update

Mis à jour le : 9 avr. à 13h39

Bug Fix Crash for CustomBotByName without a Set defined.
Added support for Bot Names to have a # in their name to show their number.

Mis à jour le : 9 avr. à 11h13

Added Character Graphics Set Blueprint definitions, and usage on Beaver/Bot ByName Blueprints.

Mis à jour le : 8 avr. à 15h29

Added Custom Bot By Name script.
Added a Bot Naming service.