海狸浮生记 Timberborn

海狸浮生记 Timberborn

Bobingabout Script Pack
正在显示第 11 - 20 项,共 42 项条目
< 1  2  3  4  5 >
更新于:5 月 13 日 上午 7:50

Added optional FactionID to EditManufactoryRecipeListSpec. If you list a Faction ID, it will only add to that building if you're playing as that faction. If you don't list it, or give it an empty string, it will add to all factions.

更新于:5 月 6 日 下午 3:45

Reworked some of the Tubeway platform script again.
Fixed a bug with the CustomBeaverByName script where custom beavers using a Graphics Set didn't have their names added to the pool.

更新于:4 月 26 日 上午 9:51

Update for the Tubeway Platform script, to change block occupations instead of using a phantom block.
BobingaboutTubePlatformBlockObjectSpec is now redundant.
Added new script ITTubePlatform, which is a copy of the Tube Platform script with coordinates, for use on Iron Teeth Bridges.
Changes to BobingaboutTubeBridgeModel so that it no longer draws the base tube connected to the bridge, when you've deleted the tube section it wants to connect to.

更新于:4 月 23 日 下午 2:38

Minor script fix to Tubeway Platform script, for 0.7.6.0 game changes.

更新于:4 月 16 日 下午 6:23

Fixed Recipe Adder

更新于:4 月 16 日 下午 12:50

CharacterAvatarMap should now read ChildAvatarPath and ContaminatedChildAvatarPath
Added a new EditManufactoryRecipeList script to add or remove recipes from a building.

更新于:4 月 10 日 上午 10:19

Fixed for V0.7.3.1 update

更新于:4 月 9 日 下午 1:39

Bug Fix Crash for CustomBotByName without a Set defined.
Added support for Bot Names to have a # in their name to show their number.

更新于:4 月 9 日 上午 11:13

Added Character Graphics Set Blueprint definitions, and usage on Beaver/Bot ByName Blueprints.

更新于:4 月 8 日 下午 3:29

Added Custom Bot By Name script.
Added a Bot Naming service.