Timberborn
Bobingabout Script Pack
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Mis à jour le : 6 avr. à 9h00

Tubes will add support legs for dirt on top.
Costom Beaver By Name scripts will now ignore case (Capital letters) when looking up textures and icons (EG: Bobingabout and bobingabout will both use the same graphics set.)

Mis à jour le : 5 avr. à 10h11

Added new BobingaboutTubePatchSpec to set a tube's intended position and fix tubes being registered to the wrong coordines in the TubeMap.

Mis à jour le : 2 avr. à 9h48

Updated for Experimental version 0.7.2.0

Mis à jour le : 31 mars à 6h02

Moved Tubeway Platform's ChangeStackable to Tick, as there were still some instances where it was being run on object creation. The side effect is that it won't run while the game is paused.
Updated Character Texture Setter to try and read a beaver's texture set by vanilla means before picking one at random.

Mis à jour le : 21 mars à 18h43

Fixed possible crash on placing a tubeway under a platform that has something on top.

Mis à jour le : 20 mars à 12h25

Edits to Emberpelts Tubeway Platform script, can now draw the platform top seperately, and performs more checks for supports.

Mis à jour le : 18 mars à 8h13

Added a new path drawing script for District Gates.

Mis à jour le : 14 mars à 18h45

Edited the Tube Platform script to change the tube's Stackable status if placed directly under a platform. This will allow you to delete a tube from under a platform.
Fixed Typo Block Object Position in BobingaboutTubePlatformVariantSpec.

Mis à jour le : 10 mars à 19h24

Minor tweak to skybridge wall script.
Moved Tube Platform Controller scripts to the Tubeway dll file, and renamed them to be more appropriate.
Added skybridge floor script.
Added a Tubeway Bridge Model scripts.

Mis à jour le : 3 mars à 15h05

Added SkyBridge script.
Also other tweaks.