XCOM 2
Viper's Proficiency Scout Class
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Update: Apr 13 @ 9:01pm

Fixed some typos in the script and localization.

Update: Apr 1 @ 2:33pm

Update: Mar 17 @ 10:01am

Update: Mar 17 @ 9:46am

Update: Mar 16 @ 1:57am

Update: Mar 16 @ 12:40am

OKAY. So the problem was, I assigned pistol slot claymore as a "weapon cat" which it is not a weapon. Now I referenced the template directly, so it should properly show up in the pistol slot. Confused the hell out of me.

Update: Mar 16 @ 12:24am

Didn't realize that claymore was equipment template and not a weapon template.. the script should now properly add the item.

Update: Mar 16 @ 12:12am

Added a script to make the claymore a starting item. Not sure why this was necessary but they were locked behind reapers being in the barracks? Well, NOT ANYMORE. Sheesh.

Update: Mar 16 @ 12:06am

Fixed typo in the 2 new abilities. They should now properly show up

Update: Mar 15 @ 11:47pm

Completely overhauled to be a sabotage and stealth focused class.

Please refer to the pictures and discussionis tab for details.

NOTE THE NEW REQUIREMENTS (or lack of)