XCOM 2
Viper's Proficiency Scout Class
Viser 1-10 af 24 forekomster
< 1  2  3 >
Opdatering: 13. apr. kl. 21:01

Fixed some typos in the script and localization.

Opdatering: 1. apr. kl. 14:33

Opdatering: 17. mar. kl. 10:01

Opdatering: 17. mar. kl. 9:46

Opdatering: 16. mar. kl. 1:57

Opdatering: 16. mar. kl. 0:40

OKAY. So the problem was, I assigned pistol slot claymore as a "weapon cat" which it is not a weapon. Now I referenced the template directly, so it should properly show up in the pistol slot. Confused the hell out of me.

Opdatering: 16. mar. kl. 0:24

Didn't realize that claymore was equipment template and not a weapon template.. the script should now properly add the item.

Opdatering: 16. mar. kl. 0:12

Added a script to make the claymore a starting item. Not sure why this was necessary but they were locked behind reapers being in the barracks? Well, NOT ANYMORE. Sheesh.

Opdatering: 16. mar. kl. 0:06

Fixed typo in the 2 new abilities. They should now properly show up

Opdatering: 15. mar. kl. 23:47

Completely overhauled to be a sabotage and stealth focused class.

Please refer to the pictures and discussionis tab for details.

NOTE THE NEW REQUIREMENTS (or lack of)