XCOM 2
Viper's Proficiency Scout Class
Viser 1–10 av 24 bidrag
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Oppdatering: 13. apr. @ 21.01

Fixed some typos in the script and localization.

Oppdatering: 1. apr. @ 14.33

Oppdatering: 17. mars @ 10.01

Oppdatering: 17. mars @ 9.46

Oppdatering: 16. mars @ 1.57

Oppdatering: 16. mars @ 0.40

OKAY. So the problem was, I assigned pistol slot claymore as a "weapon cat" which it is not a weapon. Now I referenced the template directly, so it should properly show up in the pistol slot. Confused the hell out of me.

Oppdatering: 16. mars @ 0.24

Didn't realize that claymore was equipment template and not a weapon template.. the script should now properly add the item.

Oppdatering: 16. mars @ 0.12

Added a script to make the claymore a starting item. Not sure why this was necessary but they were locked behind reapers being in the barracks? Well, NOT ANYMORE. Sheesh.

Oppdatering: 16. mars @ 0.06

Fixed typo in the 2 new abilities. They should now properly show up

Oppdatering: 15. mars @ 23.47

Completely overhauled to be a sabotage and stealth focused class.

Please refer to the pictures and discussionis tab for details.

NOTE THE NEW REQUIREMENTS (or lack of)