XCOM 2
Viper's Proficiency Scout Class
Показані результати 1–10 із 24
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Оновлено: 13 квіт. о 21:01
автор: Dęąth Viper

Fixed some typos in the script and localization.

Оновлено: 1 квіт. о 14:33
автор: Dęąth Viper

Оновлено: 17 берез. о 10:01
автор: Dęąth Viper

Оновлено: 17 берез. о 9:46
автор: Dęąth Viper

Оновлено: 16 берез. о 1:57
автор: Dęąth Viper

Оновлено: 16 берез. о 0:40
автор: Dęąth Viper

OKAY. So the problem was, I assigned pistol slot claymore as a "weapon cat" which it is not a weapon. Now I referenced the template directly, so it should properly show up in the pistol slot. Confused the hell out of me.

Оновлено: 16 берез. о 0:24
автор: Dęąth Viper

Didn't realize that claymore was equipment template and not a weapon template.. the script should now properly add the item.

Оновлено: 16 берез. о 0:12
автор: Dęąth Viper

Added a script to make the claymore a starting item. Not sure why this was necessary but they were locked behind reapers being in the barracks? Well, NOT ANYMORE. Sheesh.

Оновлено: 16 берез. о 0:06
автор: Dęąth Viper

Fixed typo in the 2 new abilities. They should now properly show up

Оновлено: 15 берез. о 23:47
автор: Dęąth Viper

Completely overhauled to be a sabotage and stealth focused class.

Please refer to the pictures and discussionis tab for details.

NOTE THE NEW REQUIREMENTS (or lack of)