Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Showing 11-20 of 44 entries
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Update: Feb 16 @ 1:54pm

* Gave Teclis stats for a horse instead of an eagle
* Created new icon for Forest Stalker
* Fixed new unit names for 'We's Speshul' compatability

Update: Jan 26 @ 6:07am

Apply MD debuff for infantry Spear/Pike/Halberd units

Update: Jan 26 @ 5:48am

Fix for upgraded missile weapons being lost when the same battlefield engine used - for example, Blessed Field Trebuchets / Sootsons Mortars / Amethyst Helstorms losing magical attacks.

Update: Jan 11 @ 8:22am

* Support for Mixu Shadowdancer
* Partial support for Mixu LLs
* Fix Big 'Un wargear
* ws -> wez_speshul
* Make ancestral warriors ethereal

Update: Jan 5 @ 11:03am

* Removed 'Steady in the Ranks' from Kislevite warriors
* Spider Hatchlings updated to 'Gigantic Spider' rules instead of 'Giant Spider' (so they're stronger but smaller...)
* Fixed Blue Horror ability buffing enemies instead of buffing pink horrors
* Added Squig Gobba compatibility for We's Speshul

Update: Jan 1 @ 9:27am

Add Cataph Kraka Drak mod support

Update: Jan 1 @ 9:14am

* Causes Panic (i.e. Hellcannons) fixed
* Cold effects added to Ice Guard weapons
* Armoured Kossars given pistols (except RoR)
* Missing rules for Mutant Rat Ogres added (I didn't know they existed)

Update: Dec 28, 2024 @ 10:12am

Override 'Spinning Loons' with custom 'Release the Fanatics' ability

Update: Dec 28, 2024 @ 10:09am

* Fix for AlwaysStrikesLast attribute for Cold Attacks accidentally increasing melee attack instead of decreasing
* Add missing Night Goblin Fanatics support for We's Speshul

Update: Dec 16, 2024 @ 1:25pm

Accidental re-upload