全面战争:战锤3

全面战争:战锤3

Dynamic Garrisons with Full Settlement Strength
正在显示第 91 - 100 项,共 206 项条目
< 1 ... 8  9  10  11  12 ... 21 >
更新于:2024 年 6 月 21 日 下午 6:57

Diversified bretonnian resource garrisons (men at arm IDs are infuriatingly poorly thought of by the devs...). Made minor changes to dark elves and high elves

更新于:2024 年 6 月 13 日 下午 4:07

Made minor changes to dark elves. Improved a couple of overwhelmed landmark garrisons

更新于:2024 年 6 月 10 日 上午 10:21

Added various changes to dark elves

更新于:2024 年 6 月 8 日 下午 10:46

Made thematic changes to kislev major city landmarks to better reflect their descriptions and purposes

更新于:2024 年 6 月 6 日 下午 7:02

Added a missing hero garrison. Made minor changes to cathay and slaanesh

更新于:2024 年 5 月 24 日 上午 11:11

Added missing abilities to a hero. Made minor changes to cathay

更新于:2024 年 5 月 17 日 下午 1:34

Changed great bastion building garrisons to better reflect their purposes while not being too overpowered
Added other minor changes

更新于:2024 年 5 月 13 日 下午 1:48

Standardized cathay and bretonnia priority values. Standardized a landmark port for all races

更新于:2024 年 5 月 10 日 下午 6:38

Standardized cathay, ogre, and skaven priority values

更新于:2024 年 5 月 8 日 下午 9:34

Gave nurgle cyclic building static average garrisons for all levels of the same building chain. It is very unfortunate that it came to my attention that nurgle cyclic building garrison don't get updated when the buildings are upgraded. Giving them all run-of-the-mill garrisons on level 1 is as much as I can do due to the engine's limitation