Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Garrisons with Full Settlement Strength
Ergebnisse 91–100 von 206
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Update: 21. Jun. 2024 um 18:57

Diversified bretonnian resource garrisons (men at arm IDs are infuriatingly poorly thought of by the devs...). Made minor changes to dark elves and high elves

Update: 13. Jun. 2024 um 16:07

Made minor changes to dark elves. Improved a couple of overwhelmed landmark garrisons

Update: 10. Jun. 2024 um 10:21

Added various changes to dark elves

Update: 8. Jun. 2024 um 22:46

Made thematic changes to kislev major city landmarks to better reflect their descriptions and purposes

Update: 6. Jun. 2024 um 19:02

Added a missing hero garrison. Made minor changes to cathay and slaanesh

Update: 24. Mai 2024 um 11:11

Added missing abilities to a hero. Made minor changes to cathay

Update: 17. Mai 2024 um 13:34

Changed great bastion building garrisons to better reflect their purposes while not being too overpowered
Added other minor changes

Update: 13. Mai 2024 um 13:48

Standardized cathay and bretonnia priority values. Standardized a landmark port for all races

Update: 10. Mai 2024 um 18:38

Standardized cathay, ogre, and skaven priority values

Update: 8. Mai 2024 um 21:34

Gave nurgle cyclic building static average garrisons for all levels of the same building chain. It is very unfortunate that it came to my attention that nurgle cyclic building garrison don't get updated when the buildings are upgraded. Giving them all run-of-the-mill garrisons on level 1 is as much as I can do due to the engine's limitation