Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Garrisons with Full Settlement Strength
Mostrando 91-100 de 206 aportaciones
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Actualización: 21 JUN 2024 a las 6:57 p. m.

Diversified bretonnian resource garrisons (men at arm IDs are infuriatingly poorly thought of by the devs...). Made minor changes to dark elves and high elves

Actualización: 13 JUN 2024 a las 4:07 p. m.

Made minor changes to dark elves. Improved a couple of overwhelmed landmark garrisons

Actualización: 10 JUN 2024 a las 10:21 a. m.

Added various changes to dark elves

Actualización: 8 JUN 2024 a las 10:46 p. m.

Made thematic changes to kislev major city landmarks to better reflect their descriptions and purposes

Actualización: 6 JUN 2024 a las 7:02 p. m.

Added a missing hero garrison. Made minor changes to cathay and slaanesh

Actualización: 24 MAY 2024 a las 11:11 a. m.

Added missing abilities to a hero. Made minor changes to cathay

Actualización: 17 MAY 2024 a las 1:34 p. m.

Changed great bastion building garrisons to better reflect their purposes while not being too overpowered
Added other minor changes

Actualización: 13 MAY 2024 a las 1:48 p. m.

Standardized cathay and bretonnia priority values. Standardized a landmark port for all races

Actualización: 10 MAY 2024 a las 6:38 p. m.

Standardized cathay, ogre, and skaven priority values

Actualización: 8 MAY 2024 a las 9:34 p. m.

Gave nurgle cyclic building static average garrisons for all levels of the same building chain. It is very unfortunate that it came to my attention that nurgle cyclic building garrison don't get updated when the buildings are upgraded. Giving them all run-of-the-mill garrisons on level 1 is as much as I can do due to the engine's limitation