Total War: PHARAOH

Total War: PHARAOH

Agony - overhaul
Se afișează 21-30 din 149 intrări
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Actualizare: 4 iun. 2024 @ 7:32

Released Agony ver:0.6.4

Population Mechanic
- added UI section for population breakdown in province details panel
- moved garrison replenishment to end of turn to avoid crashes


--- be aware that there might still be some disconnects of available unit numbers in the population UI (especially if you load into an existing campaign)

Actualizare: 31 mai 2024 @ 3:50

Actualizare: 29 mai 2024 @ 5:16

Actualizare: 28 mai 2024 @ 4:13

Released Agony ver:0.6.3a

Towns
- only tier 1 units will join towns
- higher tier units can join other outposts (for free) that allow switching units to armies

Actualizare: 27 mai 2024 @ 5:41

Released Agony ver:0.6.3

Campaign Banners
- army not anymore invisible for one turn after general got killed in battle
- properly swapping from banners to weapons in pre- and post-battle scenes or when loading into the game

Actualizare: 26 mai 2024 @ 4:08

Released Agony ver:0.6.2

- less experience required for units to have a chance on upgrading
- removed bronze upkeep for units
- added bronze and gold costs for higher tier units
- slightly reduced population impact on growth and production

Actualizare: 26 mai 2024 @ 0:54

Actualizare: 26 mai 2024 @ 0:30

Minor Update Agony ver:0.6.1b

- only armies at a certain strength can raid regions
- reinforcement of outposts/towns with new units reduces with increased enemy activity in a region

Actualizare: 26 mai 2024 @ 0:15

Actualizare: 22 mai 2024 @ 7:25

Minor Update Agony ver:0.6.1a

- improved battle AI (good luck~)