Total War: PHARAOH

Total War: PHARAOH

Agony - overhaul
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Actualizare: 28 iun. 2024 @ 21:18

Actualizare: 28 iun. 2024 @ 10:57

Minor Update Agony ver:0.7.1

- new generals start with low health points
- some improvements to AI (especially regarding colonization)

Actualizare: 27 iun. 2024 @ 23:02

Released Agony ver:0.7.0

Non-generic Rebellions + Re-emerging Factions
- rebellions can now happen more randomly the lower the happiness reaches in a province
- rebellions will be lead by factions that have (home) claim to the rebelling province (which will allow factions to re-emerge)
- rebellion forces lead by neutral or allied factions will not be in war but draw population/units from rebelling regions
- rebellion forces will be sourced by units garrisoned or available in a region
- while there are not enough units available in a region for a violent uprising, public order impact will spread across all provinces

Population
- various fixes and slight adjustments to population calculations

Actualizare: 16 iun. 2024 @ 4:47

Actualizare: 16 iun. 2024 @ 4:26

Hotfix Agony ver:0.6.8a

- garrisons cannot replenish while under siege

Actualizare: 13 iun. 2024 @ 8:50

Released Agony ver:0.6.8

Battles
- readded various lost (between previous updates) and forgotten (thanks Eruner) changes
-- added armor degradation to melee weapons
-- added back previous shield changes
- running will now reduce defence against melee attacks and projectiles

Actualizare: 11 iun. 2024 @ 6:36

Actualizare: 10 iun. 2024 @ 9:14

Released Agony ver:0.6.7

Battle
- units will now move (even) more realistically across the battlefield
- added a couple new battle animations
- shielded spear units will now be able to hide behind their shield if being attacked and negating enemy attacks (while not being able to attack too)

-- please note that it is not recommended anymore to use any animation submod besides Agony, as it will change the balancing and battle experience

Actualizare: 9 iun. 2024 @ 5:40

Minor Changes Agony ver:0.6.6a

- added melee weapon effect that slows units in-combat
- fixed order of new outpost "general" units

Actualizare: 9 iun. 2024 @ 5:04