Total War: PHARAOH

Total War: PHARAOH

Agony - overhaul
Mostrando 21-30 de 149 aportaciones
< 1  2  3  4  5 ... 15 >
Actualización: 4 JUN 2024 a las 7:32

Released Agony ver:0.6.4

Population Mechanic
- added UI section for population breakdown in province details panel
- moved garrison replenishment to end of turn to avoid crashes


--- be aware that there might still be some disconnects of available unit numbers in the population UI (especially if you load into an existing campaign)

Actualización: 31 MAY 2024 a las 3:50

Actualización: 29 MAY 2024 a las 5:16

Actualización: 28 MAY 2024 a las 4:13

Released Agony ver:0.6.3a

Towns
- only tier 1 units will join towns
- higher tier units can join other outposts (for free) that allow switching units to armies

Actualización: 27 MAY 2024 a las 5:41

Released Agony ver:0.6.3

Campaign Banners
- army not anymore invisible for one turn after general got killed in battle
- properly swapping from banners to weapons in pre- and post-battle scenes or when loading into the game

Actualización: 26 MAY 2024 a las 4:08

Released Agony ver:0.6.2

- less experience required for units to have a chance on upgrading
- removed bronze upkeep for units
- added bronze and gold costs for higher tier units
- slightly reduced population impact on growth and production

Actualización: 26 MAY 2024 a las 0:54

Actualización: 26 MAY 2024 a las 0:30

Minor Update Agony ver:0.6.1b

- only armies at a certain strength can raid regions
- reinforcement of outposts/towns with new units reduces with increased enemy activity in a region

Actualización: 26 MAY 2024 a las 0:15

Actualización: 22 MAY 2024 a las 7:25

Minor Update Agony ver:0.6.1a

- improved battle AI (good luck~)