Barotrauma
Polythreme
51–60 из 61
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Обновление: 4 авг. 2023 г. в 15:05

manually placed starting items and went with bottom and top discharge coil to round out blind spots.

Обновление: 4 авг. 2023 г. в 7:15

big overhaul, lots of stuff didn't work out right in real testing.

front and rear gun bubbled out for better range.

railgun given its own periscope with limited aim.

Redid power systems so its not such a pain to start off with. It need reactor upgrades to function to full effect.

more welding fuel by default for supplies.

Обновление: 4 авг. 2023 г. в 4:07

messed up id cards went through and double checked to make sure they were being properly assigned

Обновление: 1 авг. 2023 г. в 17:25

rear ballast accidentally got unwired during testing. whoops

Обновление: 31 июл. 2023 г. в 20:46

Fixed a ton of stuff and redid the docking and weapon arcs. Decor was shifted around. Put this in a little too quickly.

Обновление: 28 июл. 2023 г. в 9:36

upgraded engine and reactor should be around 24kph like a slightly faster Camel. several modifications and fixes to various ship systems and decorations.

Обновление: 27 июл. 2023 г. в 23:42

fixed front gun loader and several minor issues

Обновление: 27 июл. 2023 г. в 23:02

getting it ready for campaign

Обновление: 27 июл. 2023 г. в 20:48

small tweaks and decorations, adjusted gun aiming zones

Обновление: 27 июл. 2023 г. в 16:54

wires were showing on railgun