Barotrauma 潜渊症

Barotrauma 潜渊症

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Polythreme
   
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2023 年 7 月 27 日 下午 4:48
9 月 29 日 下午 6:25
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Polythreme

在 Draconis🐊 的 2 个合集中
Not quite Vanilla
31 件物品
Not Quite Vanilla Barotraumatic Voyage
49 件物品
描述
FIXED for Winter 2024 update! No longer uses microballasts and instead each pump has a target level limiter so it shuts off before it can flood the room. WOW!

An experimental budget submarine made from excess A42 station access hallways after a production overrun. These prefabricated sections were used for a limited run of basic submarines intended for prospecting and salvage. The unorthadox pod system isolates each internal compartment from flooding and damage. This arrangement replaces the typical ballasts with a distributed network of bilge pumps in each pod as well each compartment has its own junction box.

The extensive hulls and bulkheads provide a surprisingly robust submarine though it has increased maintence costs and only the bare minimum of Tier 1 subsystems. Featuring a fore coilgun and fixed railgun as well as an aft pulse laser with an expandable empty ventral hardpoint. Top and bottom airlocks along with bottom docking port/hatch that features a built in safety lock allows it to dock directly to many wrecks and beacon stations.

I wanted to make a somewhat larger Tier 1 submarine that is geared more towards mining and explortation rather than the equally large camel with its focus on transport. On the surface it has a few alright features like multiple dive bays, a fixed railgun and a bottom hatch but has some bad but not overly tedious or extreme design flaws. That make it challenging but not unfun to play. Thus the Polytheme is made out of these individual prefabricated pods which are all individually wired and while strong each pod will leak if it takes any damage due to its cheap and radically different construction. Making it more like a larger version of the minisubs seen on other workshop submarines that have similar features like open bilges or fixed forward guns.

Top Speed 24kph, with quick ascent and descent even in currents due to the numerous bilges. However due to its taxed and patchwork electrical system without running two rods and electrical upgrade you will be stuck in low gear and and be around 18kph until then without engine upgrades.

Forward Coilgun and Aft Pulse Laser with enhanced arcs, a fixed forward single shot railgun and a empty ventral small weapon mount.

Electrical grid is overtaxed and needs upgrades and knowledgeable engineers to adjust machinery.
8 条留言
Draconis🐊  [作者] 1 月 21 日 上午 7:28 
HUGE overhaul of the pump systems to use a target level limiter so the pumps do not need to be in a separate hull to get a round the problem of the winter 2024 update making shell without 6+ squares of hull height unable to form breaches. As a side effect BOTS NO LONGER GET STUCK TRYING TO WELD IN THE TINY BALLASTS
Draconis🐊  [作者] 2024 年 7 月 22 日 下午 4:55 
Cosmetic overhaul and made a the new stack on the back blow bubbles. Operates basically the same.
Draconis🐊  [作者] 2023 年 10 月 27 日 下午 4:07 
Found quite a few pumps without ballast tag and added those tags besides the small locker as its for used/low rods
Draconis🐊  [作者] 2023 年 10 月 27 日 下午 3:32 
The door sign is normally for used/low fuel rods for beacon stations so I don't want random garbage put into during cleanup.
Agitatio 2023 年 10 月 27 日 上午 11:47 
Even though this one is manually outfitted unlike Krokodil, same advice I gave for Krokodil applies here too. Makes bot cleanup better. Only difference is engcab tag. That one could go to a locker with door sign by the reactor.
Draconis🐊  [作者] 2023 年 9 月 26 日 下午 3:46 
After some rough testing and playing it in campaigns everything is good.
Draconis🐊  [作者] 2023 年 8 月 4 日 上午 2:11 
I had not built a sub in awhile and this was quite a rush job as I have been kicking the idea around for awhile. However it is now fixed up and useable in campaign. It is large with some alright features but it has some heavy drawbacks and minimal systems that relegate it to Tier 1 status.
Draconis🐊  [作者] 2023 年 7 月 27 日 下午 11:48 
fixed up some of the problems with building this pretty quickly, guns are all properly working and the status monitors hooked up and linked right. might see some odd ballast levels when the submarine is docked, going to go over it a bit more and see what is up with that, likely just telegraphed pump issues.