Barotrauma
Polythreme
41–50 из 61
< 1  2  3  4  5  6  7 >
Обновление: 30 сен. 2023 г. в 0:35

Bottom docking hatch was reverse fixed, -1 on upper angle of railgun due to reports of rail gun hitting hull. +1 on rear turret for same reason.

Обновление: 22 сен. 2023 г. в 3:36

Wires to lower hatch docking and recharger were missing in the mess of wires.

Cleaned up Discharge coil wires and super cap, doesn't look as bad.

Several small cosmetic fixes across the submarine for line of sight.

Обновление: 31 авг. 2023 г. в 16:45

docking port power was unwired checked a bunch of other components no idea how it was missed fixed now.

Обновление: 27 авг. 2023 г. в 9:46

Last minute changes to fore torpedo room

Обновление: 27 авг. 2023 г. в 9:38

Cleaned up the ship further and fixed some sprite levels that showhow changed? Sub is completely ready for a starter campaign at this point.

Обновление: 26 авг. 2023 г. в 22:25

updated wiring issues due to quick construction, everything is much neater and the missing wires to some of the suit lockers and bottle racks are fixed.

Обновление: 26 авг. 2023 г. в 17:07

updated sub in preperation for campign

Обновление: 26 авг. 2023 г. в 13:24

Fixed discharge coil circuit by adding 1 second delay

slight buff to discharge coils

Обновление: 26 авг. 2023 г. в 10:38

Changed gun positions to impacts are more meaningful on the hull and to be less cheaty and protect the top area. Requires bottom gun upgrad, still not bot friendly in regards to the bilges due to issues of the waypointing into shallow bilge areas

Обновление: 8 авг. 2023 г. в 9:18

redid airlocks and used my automatic toggle coil from the Krokodil and Blahaj subs