RimWorld
Sandstorms
กำลังแสดง 21-30 จาก 40 รายการ
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อัปเดต: 25 พ.ค. 2023 @ 7: 10am

Fix: NRE when calculating sand removal rate while sand grid is disabled

อัปเดต: 25 พ.ค. 2023 @ 6: 58am

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

อัปเดต: 24 พ.ค. 2023 @ 7: 44am

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

อัปเดต: 8 พ.ค. 2023 @ 7: 25am

Change: Reduce base sand removal rate

อัปเดต: 8 พ.ค. 2023 @ 7: 23am

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

อัปเดต: 6 พ.ค. 2023 @ 9: 45am

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

อัปเดต: 4 พ.ค. 2023 @ 10: 02am

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

อัปเดต: 2 พ.ค. 2023 @ 11: 13am

Mod Integration: Nature's Pretty Sweet

อัปเดต: 2 พ.ค. 2023 @ 2: 06am

Fix: Forced section dirty on elapsed time not working

อัปเดต: 2 พ.ค. 2023 @ 1: 54am

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms