RimWorld
Sandstorms
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Mis à jour le : 25 mai 2023 à 7h10

Fix: NRE when calculating sand removal rate while sand grid is disabled

Mis à jour le : 25 mai 2023 à 6h58

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

Mis à jour le : 24 mai 2023 à 7h44

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

Mis à jour le : 8 mai 2023 à 7h25

Change: Reduce base sand removal rate

Mis à jour le : 8 mai 2023 à 7h23

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

Mis à jour le : 6 mai 2023 à 9h45

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

Mis à jour le : 4 mai 2023 à 10h02

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

Mis à jour le : 2 mai 2023 à 11h13

Mod Integration: Nature's Pretty Sweet

Mis à jour le : 2 mai 2023 à 2h06

Fix: Forced section dirty on elapsed time not working

Mis à jour le : 2 mai 2023 à 1h54

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms