RimWorld
Sandstorms
Wyświetlanie 21-30 z 40 pozycji
< 1  2  3  4 >
Aktualizacja: 25 maja 2023 o godz. 7:10

Fix: NRE when calculating sand removal rate while sand grid is disabled

Aktualizacja: 25 maja 2023 o godz. 6:58

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

Aktualizacja: 24 maja 2023 o godz. 7:44

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

Aktualizacja: 8 maja 2023 o godz. 7:25

Change: Reduce base sand removal rate

Aktualizacja: 8 maja 2023 o godz. 7:23

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

Aktualizacja: 6 maja 2023 o godz. 9:45

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

Aktualizacja: 4 maja 2023 o godz. 10:02

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

Aktualizacja: 2 maja 2023 o godz. 11:13

Mod Integration: Nature's Pretty Sweet

Aktualizacja: 2 maja 2023 o godz. 2:06

Fix: Forced section dirty on elapsed time not working

Aktualizacja: 2 maja 2023 o godz. 1:54

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms