Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
1–10/41 bejegyzés mutatása
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Frissítés: nov. 18. @ 10:27
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- Add storages with old names for compatibility with other mods

Frissítés: nov. 18. @ 10:23
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Frissítés: nov. 18. @ 10:21
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- Add storages with old names for compatibility with other mods

Frissítés: nov. 15. @ 11:32
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Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Frissítés: szept. 16. @ 9:52
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- Make mod compatible with game v0.30.0

Frissítés: szept. 13. @ 17:16
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- Fix crash with sound update

Frissítés: júl. 30. @ 20:48
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- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Frissítés: 2024. júl. 9. @ 10:33
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- Fix issue with save loading (hopefully)

Frissítés: 2024. júl. 8. @ 10:06
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- Use workaround to display more buffs
- Various internal updates and refactors

Frissítés: 2024. jún. 19. @ 11:52
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- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes