Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Zobrazuje se 1–10 z 41 položek
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Aktualizace: 18. lis. v 10.27
provedl syy1125

- Add storages with old names for compatibility with other mods

Aktualizace: 18. lis. v 10.23
provedl syy1125

Aktualizace: 18. lis. v 10.21
provedl syy1125

- Add storages with old names for compatibility with other mods

Aktualizace: 15. lis. v 11.32
provedl syy1125

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Aktualizace: 16. zář. v 9.52
provedl syy1125

- Make mod compatible with game v0.30.0

Aktualizace: 13. zář. v 17.16
provedl syy1125

- Fix crash with sound update

Aktualizace: 30. čvc. v 20.48
provedl syy1125

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Aktualizace: 9. čvc. 2024 v 10.33
provedl syy1125

- Fix issue with save loading (hopefully)

Aktualizace: 8. čvc. 2024 v 10.06
provedl syy1125

- Use workaround to display more buffs
- Various internal updates and refactors

Aktualizace: 19. čvn. 2024 v 11.52
provedl syy1125

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes