Cosmoteer: Raumschiffarchitekt & Kommandant

Cosmoteer: Raumschiffarchitekt & Kommandant

[DIGI] Modular Missiles
Ergebnisse 1–10 von 41
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Update: 18. Nov. um 10:27

- Add storages with old names for compatibility with other mods

Update: 18. Nov. um 10:23

Update: 18. Nov. um 10:21

- Add storages with old names for compatibility with other mods

Update: 15. Nov. um 11:32

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Update: 16. Sep. um 9:52

- Make mod compatible with game v0.30.0

Update: 13. Sep. um 17:16

- Fix crash with sound update

Update: 30. Jul. um 20:48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Update: 9. Jul. 2024 um 10:33

- Fix issue with save loading (hopefully)

Update: 8. Jul. 2024 um 10:06

- Use workaround to display more buffs
- Various internal updates and refactors

Update: 19. Jun. 2024 um 11:52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes