Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Politics reforged - DEI SUBMOD
Viser 1–10 av 24 bidrag
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Oppdatering: 17. jan. 2024 @ 12.12

Now compatible with new Mauryan government actions but may be unbalanced.

Oppdatering: 7. okt. 2023 @ 12.01

-fixed incompatibility with settlers submod.

Oppdatering: 10. mai 2023 @ 11.26

- fixed bug which triggered civil war effects when there was no civil war at all; thanks to Caesar for the report and help to fix the problem

Oppdatering: 23. nov. 2022 @ 12.55

-some general changes regarding to balance
-there should be more political events/incidents
-now loyalty bonus should be appiled only to general who was main attacker/defender (so no for generals commading reinforcements troops)

Oppdatering: 12. nov. 2022 @ 12.40

-now secessionist/civil war factions can recruit most of its units from major city building (military building is no longer needed, which should help them to become a real threat for the player) - for now I have covered rome and some barbarian factions but work is in progress

Oppdatering: 11. nov. 2022 @ 14.30

-bonuses for loyalty were rebalanced
-fixed issues with some mod's features doesn't work properly after loading the game

Oppdatering: 10. nov. 2022 @ 15.22

-bonuses to loyalty from winning the civil war/secession were decreased
-new mechanics was introduced - now when new party is created you lost part of your influence but gain some loyalty instead - all to make forcing new party instantly to secession a less viable option to play the game (because of high loyalty buff from winning secession/civil war)

Oppdatering: 9. nov. 2022 @ 12.45

Oppdatering: 9. nov. 2022 @ 12.19

-fixed a bug which caused that some features of the mod stopped working when there was less than four parties
-fixed wrong culture conversion effects in some types of government

Oppdatering: 7. nov. 2022 @ 11.01

-bonuses for loyalty from winning civil war/secession was reduced.