Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Politics reforged - DEI SUBMOD
Visualizzazione di 1-10 elementi su 24
< 1  2  3 >
Aggiornamento: 17 gen 2024, 12:12

Now compatible with new Mauryan government actions but may be unbalanced.

Aggiornamento: 7 ott 2023, 12:01

-fixed incompatibility with settlers submod.

Aggiornamento: 10 mag 2023, 11:26

- fixed bug which triggered civil war effects when there was no civil war at all; thanks to Caesar for the report and help to fix the problem

Aggiornamento: 23 nov 2022, 12:55

-some general changes regarding to balance
-there should be more political events/incidents
-now loyalty bonus should be appiled only to general who was main attacker/defender (so no for generals commading reinforcements troops)

Aggiornamento: 12 nov 2022, 12:40

-now secessionist/civil war factions can recruit most of its units from major city building (military building is no longer needed, which should help them to become a real threat for the player) - for now I have covered rome and some barbarian factions but work is in progress

Aggiornamento: 11 nov 2022, 14:30

-bonuses for loyalty were rebalanced
-fixed issues with some mod's features doesn't work properly after loading the game

Aggiornamento: 10 nov 2022, 15:22

-bonuses to loyalty from winning the civil war/secession were decreased
-new mechanics was introduced - now when new party is created you lost part of your influence but gain some loyalty instead - all to make forcing new party instantly to secession a less viable option to play the game (because of high loyalty buff from winning secession/civil war)

Aggiornamento: 9 nov 2022, 12:45

Aggiornamento: 9 nov 2022, 12:19

-fixed a bug which caused that some features of the mod stopped working when there was less than four parties
-fixed wrong culture conversion effects in some types of government

Aggiornamento: 7 nov 2022, 11:01

-bonuses for loyalty from winning civil war/secession was reduced.