Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Politics reforged - DEI SUBMOD
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Mis à jour le : 17 janv. 2024 à 12h12
par K4mil

Now compatible with new Mauryan government actions but may be unbalanced.

Mis à jour le : 7 oct. 2023 à 12h01

-fixed incompatibility with settlers submod.

Mis à jour le : 10 mai 2023 à 11h26

- fixed bug which triggered civil war effects when there was no civil war at all; thanks to Caesar for the report and help to fix the problem

Mis à jour le : 23 nov. 2022 à 12h55

-some general changes regarding to balance
-there should be more political events/incidents
-now loyalty bonus should be appiled only to general who was main attacker/defender (so no for generals commading reinforcements troops)

Mis à jour le : 12 nov. 2022 à 12h40

-now secessionist/civil war factions can recruit most of its units from major city building (military building is no longer needed, which should help them to become a real threat for the player) - for now I have covered rome and some barbarian factions but work is in progress

Mis à jour le : 11 nov. 2022 à 14h30

-bonuses for loyalty were rebalanced
-fixed issues with some mod's features doesn't work properly after loading the game

Mis à jour le : 10 nov. 2022 à 15h22

-bonuses to loyalty from winning the civil war/secession were decreased
-new mechanics was introduced - now when new party is created you lost part of your influence but gain some loyalty instead - all to make forcing new party instantly to secession a less viable option to play the game (because of high loyalty buff from winning secession/civil war)

Mis à jour le : 9 nov. 2022 à 12h45

Mis à jour le : 9 nov. 2022 à 12h19

-fixed a bug which caused that some features of the mod stopped working when there was less than four parties
-fixed wrong culture conversion effects in some types of government

Mis à jour le : 7 nov. 2022 à 11h01

-bonuses for loyalty from winning civil war/secession was reduced.