Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Politics reforged - DEI SUBMOD
Показване на 1 — 10 от 24 постъпления
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Обновление: 17 ян. 2024 в 12:12
от K4mil

Now compatible with new Mauryan government actions but may be unbalanced.

Обновление: 7 окт. 2023 в 12:01

-fixed incompatibility with settlers submod.

Обновление: 10 май 2023 в 11:26

- fixed bug which triggered civil war effects when there was no civil war at all; thanks to Caesar for the report and help to fix the problem

Обновление: 23 ноем. 2022 в 12:55

-some general changes regarding to balance
-there should be more political events/incidents
-now loyalty bonus should be appiled only to general who was main attacker/defender (so no for generals commading reinforcements troops)

Обновление: 12 ноем. 2022 в 12:40

-now secessionist/civil war factions can recruit most of its units from major city building (military building is no longer needed, which should help them to become a real threat for the player) - for now I have covered rome and some barbarian factions but work is in progress

Обновление: 11 ноем. 2022 в 14:30

-bonuses for loyalty were rebalanced
-fixed issues with some mod's features doesn't work properly after loading the game

Обновление: 10 ноем. 2022 в 15:22

-bonuses to loyalty from winning the civil war/secession were decreased
-new mechanics was introduced - now when new party is created you lost part of your influence but gain some loyalty instead - all to make forcing new party instantly to secession a less viable option to play the game (because of high loyalty buff from winning secession/civil war)

Обновление: 9 ноем. 2022 в 12:45

Обновление: 9 ноем. 2022 в 12:19

-fixed a bug which caused that some features of the mod stopped working when there was less than four parties
-fixed wrong culture conversion effects in some types of government

Обновление: 7 ноем. 2022 в 11:01

-bonuses for loyalty from winning civil war/secession was reduced.