Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Politics reforged - DEI SUBMOD
Exibindo entradas 1–10 de 24
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Atualização: 17/jan./2024 às 12:12
por K4mil

Now compatible with new Mauryan government actions but may be unbalanced.

Atualização: 7/out./2023 às 12:01

-fixed incompatibility with settlers submod.

Atualização: 10/mai./2023 às 11:26

- fixed bug which triggered civil war effects when there was no civil war at all; thanks to Caesar for the report and help to fix the problem

Atualização: 23/nov./2022 às 12:55

-some general changes regarding to balance
-there should be more political events/incidents
-now loyalty bonus should be appiled only to general who was main attacker/defender (so no for generals commading reinforcements troops)

Atualização: 12/nov./2022 às 12:40

-now secessionist/civil war factions can recruit most of its units from major city building (military building is no longer needed, which should help them to become a real threat for the player) - for now I have covered rome and some barbarian factions but work is in progress

Atualização: 11/nov./2022 às 14:30

-bonuses for loyalty were rebalanced
-fixed issues with some mod's features doesn't work properly after loading the game

Atualização: 10/nov./2022 às 15:22

-bonuses to loyalty from winning the civil war/secession were decreased
-new mechanics was introduced - now when new party is created you lost part of your influence but gain some loyalty instead - all to make forcing new party instantly to secession a less viable option to play the game (because of high loyalty buff from winning secession/civil war)

Atualização: 9/nov./2022 às 12:45

Atualização: 9/nov./2022 às 12:19

-fixed a bug which caused that some features of the mod stopped working when there was less than four parties
-fixed wrong culture conversion effects in some types of government

Atualização: 7/nov./2022 às 11:01

-bonuses for loyalty from winning civil war/secession was reduced.