RimWorld
Sentient Animals (Continued)
Показані результати 1–10 із 11
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Оновлено: 22 листоп. 2022 о 10:23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Оновлено: 4 листоп. 2022 о 12:56

1.4.1 - Mod updated for 1.4 and passed autotests

Оновлено: 21 серп. 2022 о 12:07

1.3.9 - Added option to always start with sentient animals

Оновлено: 19 серп. 2022 о 11:44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Оновлено: 16 серп. 2022 о 13:54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Оновлено: 13 серп. 2022 о 11:12

1.3.6 - Sentient animals should no longer try to roam

Оновлено: 7 серп. 2022 о 9:50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Оновлено: 6 серп. 2022 о 6:28

1.3.4 - Added setting the chance of being sentient per animal

Оновлено: 4 серп. 2022 о 11:01

1.3.3 - Should work better with Animals Logic now.

Оновлено: 3 серп. 2022 о 12:29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions