边缘世界 RimWorld

边缘世界 RimWorld

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Animals Logic
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735.069 KB
2017 年 8 月 2 日 上午 9:45
8 月 29 日 下午 1:39
49 项改动说明 ( 查看 )

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Animals Logic

在 ignis 的 1 个合集中
Ignis' Rimworld Mods
7 件物品
描述
Adds animal-related quality-of-life enhanсements.

Features
  • More info about production for pawn info window (milk/eggs/wool/reproduction)
  • Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
  • (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
    this adds feeders that automatically dispenses itemized paste meals (you can use both).
  • (Optional) Medical emergency alerts for animals.
  • (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
  • (Optional) Configurable tameness decay threshold.
  • (Optional) Configurable training decay speed.
  • (Optional) Converts any ruined eggs into unfertilized chicken eggs.
  • (Optional) Allows harvesting wool from animal corpses upon butchering.
  • (Optional, default off) Converts any generic meat into chicken meat upon butchering.
  • (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
  • (Optional) Prevents animals from eating random non-food stuff.

Powered by Harmony
It is safe to add to existing saves, and even safe to remove.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.

License
All original code in this mod is licensed under the MIT license[opensource.org].
Frijjid from preview belongs to the Vulpine Race Pack.
Spirit Wolf from preview belongs to the Animal Collab Project.
Housekeeper Cat from preview belongs to the HousekeeperAssistanceCat.

Known issues
  • Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.
  • Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.

Compatibility
  • Multiplayer — compatible with patch.
  • Hardworking Animals — incompatible, conflicts with a same built-in function.
  • RimThreaded — unknown, but likely to have problems.
  • RocketMan — no known issues.
  • Pawnmorpher — no known issues.

Recommended mods
Animal Controls - adds a lot of extra functions, like food restrictions for animals or option to prevent animals from running away during training.

Credits
53N4 - Spanish translation.
Vulnoxx - German translation.
XeoNovaDan - medical emergency alerts.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com] (source code, non-steam and old versions there)
Ludeon forum[ludeon.com]
热门讨论 查看全部(16)
3
9 月 23 日 下午 7:29
Add Feature? Hunting animals can run into traps.
Apokalypson
13
8 月 2 日 下午 3:34
Errors alongside VEF 1.6 release
moo
109
2024 年 1 月 18 日 上午 6:51
Requested Features
Davadin
1,382 条留言
Jetharius 26 分钟以前 
That was what I did, chunks at a time while watching a movie. I used RimPy to save my progress each time so I had a record of which mods I took out each time. I wonder if they have the same thing in common causing the issue with Ignis' assembly.
HazeyInDaHead 2 小时以前 
I have the same issue as Jetharius and do not have the Quirks or Forbidden mod.Not sure how to troubleshoot besides standard 50/50 disabling.

https://rentry.co/6hr9qra5
Jetharius 9 月 30 日 下午 9:19 
Of all of the weird mods to interact, my issue was caused by the Quirks addon for the "Forbidden Mod". I've reached out to that mod author about it since its only been released recently since the latest update for the main mod.
Jetharius 9 月 30 日 上午 3:39 
Ill see if i can use binary sorting to figure out which mod conflict is causing the fuss tomorrow.
ignis  [作者] 9 月 30 日 上午 2:38 
I can not replicate the missing options issue, so no idea how to fix it.
Jetharius 9 月 29 日 下午 11:09 
Having an issue with options not appearing as well.
Auspician 9 月 24 日 下午 12:33 
The issue I'm experiencing is present in the vanilla game, and becomes more pronounced on larger maps with more animals. Get a few hundred animals in your colony, and you too will see AM lag spikes when all the animals awaken across the map (regardless of mods or vanilla). I was hoping you would be willing to add the functionality I mentioned to your lovely mod as it fits the general theme of what you're already doing here, ignis.
ignis  [作者] 9 月 23 日 下午 7:25 
I don't think this mod can cause such affect. Maybe it is a daily autosave?
Auspician 9 月 23 日 下午 5:43 
Any colony with a higher number of animals will experience lag spikes around dawn each day when all of the wild and colony animals simultaneously wake up. This mod seems a likely candidate for fixing this annoying issue as it fits in well with the other things you're doing to make animal behaviors more realistic and fun.

Would it be possible in a future update to stagger animal wake-up times over 1-2 hours to avoid this inevitable lag-spike? Thank you for your consideration @ignis!
Mysti de Meline 9 月 12 日 上午 1:37 
I completely forgot that bug for several days, so it seems to be working ! My thrumbos are thanking you so much ! \o/