RimWorld

RimWorld

Sentient Animals (Continued)
Näytetään 1–10 / 11
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Päivitys: 22.11.2022 klo 10.23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Päivitys: 4.11.2022 klo 12.56

1.4.1 - Mod updated for 1.4 and passed autotests

Päivitys: 21.8.2022 klo 12.07

1.3.9 - Added option to always start with sentient animals

Päivitys: 19.8.2022 klo 11.44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Päivitys: 16.8.2022 klo 13.54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Päivitys: 13.8.2022 klo 11.12

1.3.6 - Sentient animals should no longer try to roam

Päivitys: 7.8.2022 klo 9.50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Päivitys: 6.8.2022 klo 6.28

1.3.4 - Added setting the chance of being sentient per animal

Päivitys: 4.8.2022 klo 11.01

1.3.3 - Should work better with Animals Logic now.

Päivitys: 3.8.2022 klo 12.29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions