RimWorld

RimWorld

Sentient Animals (Continued)
Viser 1–10 av 11 bidrag
< 1  2 >
Oppdatering: 22. nov. 2022 @ 10.23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Oppdatering: 4. nov. 2022 @ 12.56

1.4.1 - Mod updated for 1.4 and passed autotests

Oppdatering: 21. aug. 2022 @ 12.07

1.3.9 - Added option to always start with sentient animals

Oppdatering: 19. aug. 2022 @ 11.44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Oppdatering: 16. aug. 2022 @ 13.54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Oppdatering: 13. aug. 2022 @ 11.12

1.3.6 - Sentient animals should no longer try to roam

Oppdatering: 7. aug. 2022 @ 9.50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Oppdatering: 6. aug. 2022 @ 6.28

1.3.4 - Added setting the chance of being sentient per animal

Oppdatering: 4. aug. 2022 @ 11.01

1.3.3 - Should work better with Animals Logic now.

Oppdatering: 3. aug. 2022 @ 12.29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions