RimWorld
Sentient Animals (Continued)
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Aggiornamento: 22 nov 2022, 10:23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Aggiornamento: 4 nov 2022, 12:56

1.4.1 - Mod updated for 1.4 and passed autotests

Aggiornamento: 21 ago 2022, 12:07

1.3.9 - Added option to always start with sentient animals

Aggiornamento: 19 ago 2022, 11:44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Aggiornamento: 16 ago 2022, 13:54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Aggiornamento: 13 ago 2022, 11:12

1.3.6 - Sentient animals should no longer try to roam

Aggiornamento: 7 ago 2022, 9:50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Aggiornamento: 6 ago 2022, 6:28

1.3.4 - Added setting the chance of being sentient per animal

Aggiornamento: 4 ago 2022, 11:01

1.3.3 - Should work better with Animals Logic now.

Aggiornamento: 3 ago 2022, 12:29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions