RimWorld

RimWorld

Sentient Animals (Continued)
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Uppdatering: 22 nov, 2022 @ 10:23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Uppdatering: 4 nov, 2022 @ 12:56

1.4.1 - Mod updated for 1.4 and passed autotests

Uppdatering: 21 aug, 2022 @ 12:07

1.3.9 - Added option to always start with sentient animals

Uppdatering: 19 aug, 2022 @ 11:44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Uppdatering: 16 aug, 2022 @ 13:54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Uppdatering: 13 aug, 2022 @ 11:12

1.3.6 - Sentient animals should no longer try to roam

Uppdatering: 7 aug, 2022 @ 9:50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Uppdatering: 6 aug, 2022 @ 6:28

1.3.4 - Added setting the chance of being sentient per animal

Uppdatering: 4 aug, 2022 @ 11:01

1.3.3 - Should work better with Animals Logic now.

Uppdatering: 3 aug, 2022 @ 12:29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions