RimWorld

RimWorld

Sentient Animals (Continued)
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Opdatering: 22. nov. 2022 kl. 10:23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Opdatering: 4. nov. 2022 kl. 12:56

1.4.1 - Mod updated for 1.4 and passed autotests

Opdatering: 21. aug. 2022 kl. 12:07

1.3.9 - Added option to always start with sentient animals

Opdatering: 19. aug. 2022 kl. 11:44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Opdatering: 16. aug. 2022 kl. 13:54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Opdatering: 13. aug. 2022 kl. 11:12

1.3.6 - Sentient animals should no longer try to roam

Opdatering: 7. aug. 2022 kl. 9:50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Opdatering: 6. aug. 2022 kl. 6:28

1.3.4 - Added setting the chance of being sentient per animal

Opdatering: 4. aug. 2022 kl. 11:01

1.3.3 - Should work better with Animals Logic now.

Opdatering: 3. aug. 2022 kl. 12:29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions