RimWorld
Sentient Animals (Continued)
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Actualización: 22 NOV 2022 a las 10:23 a. m.

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualización: 4 NOV 2022 a las 12:56 p. m.

1.4.1 - Mod updated for 1.4 and passed autotests

Actualización: 21 AGO 2022 a las 12:07 p. m.

1.3.9 - Added option to always start with sentient animals

Actualización: 19 AGO 2022 a las 11:44 a. m.

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Actualización: 16 AGO 2022 a las 1:54 p. m.

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Actualización: 13 AGO 2022 a las 11:12 a. m.

1.3.6 - Sentient animals should no longer try to roam

Actualización: 7 AGO 2022 a las 9:50 a. m.

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Actualización: 6 AGO 2022 a las 6:28 a. m.

1.3.4 - Added setting the chance of being sentient per animal

Actualización: 4 AGO 2022 a las 11:01 a. m.

1.3.3 - Should work better with Animals Logic now.

Actualización: 3 AGO 2022 a las 12:29 p. m.

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions