RimWorld

RimWorld

Sentient Animals (Continued)
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Update: Nov 22, 2022 @ 10:23am

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Nov 4, 2022 @ 12:56pm

1.4.1 - Mod updated for 1.4 and passed autotests

Update: Aug 21, 2022 @ 12:07pm

1.3.9 - Added option to always start with sentient animals

Update: Aug 19, 2022 @ 11:44am

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Update: Aug 16, 2022 @ 1:54pm

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Update: Aug 13, 2022 @ 11:12am

1.3.6 - Sentient animals should no longer try to roam

Update: Aug 7, 2022 @ 9:50am

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Update: Aug 6, 2022 @ 6:28am

1.3.4 - Added setting the chance of being sentient per animal

Update: Aug 4, 2022 @ 11:01am

1.3.3 - Should work better with Animals Logic now.

Update: Aug 3, 2022 @ 12:29pm

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions