RimWorld
Sentient Animals (Continued)
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Обновление: 22 ноем. 2022 в 10:23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Обновление: 4 ноем. 2022 в 12:56

1.4.1 - Mod updated for 1.4 and passed autotests

Обновление: 21 авг. 2022 в 12:07

1.3.9 - Added option to always start with sentient animals

Обновление: 19 авг. 2022 в 11:44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Обновление: 16 авг. 2022 в 13:54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Обновление: 13 авг. 2022 в 11:12

1.3.6 - Sentient animals should no longer try to roam

Обновление: 7 авг. 2022 в 9:50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Обновление: 6 авг. 2022 в 6:28

1.3.4 - Added setting the chance of being sentient per animal

Обновление: 4 авг. 2022 в 11:01

1.3.3 - Should work better with Animals Logic now.

Обновление: 3 авг. 2022 в 12:29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions