RimWorld

RimWorld

Sentient Animals (Continued)
Ergebnisse 1–10 von 11
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Update: 22. Nov. 2022 um 10:23

1.4.2 - Fixed the transpiler since the latest rimworld patch broke it.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: 4. Nov. 2022 um 12:56

1.4.1 - Mod updated for 1.4 and passed autotests

Update: 21. Aug. 2022 um 12:07

1.3.9 - Added option to always start with sentient animals

Update: 19. Aug. 2022 um 11:44

1.3.8 - Animals that use the CompSpawnerFilth will no longer do so when sentient

Update: 16. Aug. 2022 um 13:54

1.3.7 - Added support for Animal Weapon. There is now an option to only allow sentient animals to wield weapons.

Update: 13. Aug. 2022 um 11:12

1.3.6 - Sentient animals should no longer try to roam

Update: 7. Aug. 2022 um 9:50

1.3.5 - Sentient animals should no longer cost 20% of normal. As they have a skill-counter but no skills that affected the price.

Update: 6. Aug. 2022 um 6:28

1.3.4 - Added setting the chance of being sentient per animal

Update: 4. Aug. 2022 um 11:01

1.3.3 - Should work better with Animals Logic now.

Update: 3. Aug. 2022 um 12:29

1.3.2 - Should no longer throw errors for animals that do not have any recipe-definitions