Garry's Mod
Half-Life 2 Entities++
Hiển thị 1-10 trong 13 mục
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Cập nhật: 2 Thg09, 2024 @ 2:40pm
bởi LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Cập nhật: 9 Thg05, 2023 @ 2:08pm

Block Activate property func from executing if tripmine is already active.

Cập nhật: 9 Thg05, 2023 @ 1:32pm

Remove no longer needed global entities.

Cập nhật: 9 Thg05, 2023 @ 1:19pm

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Cập nhật: 9 Thg05, 2023 @ 6:17am

Fix prediction breaking intended binoculars behaviour.

Cập nhật: 1 Thg11, 2022 @ 2:46pm

Improved dissolver entity touch logic.

Cập nhật: 30 Thg10, 2022 @ 12:52pm

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Cập nhật: 16 Thg10, 2022 @ 4:53pm

Added notification for already existing global state entity.

Cập nhật: 11 Thg09, 2022 @ 4:32am

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Cập nhật: 5 Thg09, 2022 @ 12:00pm

Added slam tripmine