Garry's Mod
Half-Life 2 Entities++
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 2 ก.ย. 2024 @ 2: 40pm
โดย LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

อัปเดต: 9 พ.ค. 2023 @ 2: 08pm

Block Activate property func from executing if tripmine is already active.

อัปเดต: 9 พ.ค. 2023 @ 1: 32pm

Remove no longer needed global entities.

อัปเดต: 9 พ.ค. 2023 @ 1: 19pm

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

อัปเดต: 9 พ.ค. 2023 @ 6: 17am

Fix prediction breaking intended binoculars behaviour.

อัปเดต: 1 พ.ย. 2022 @ 2: 46pm

Improved dissolver entity touch logic.

อัปเดต: 30 ต.ค. 2022 @ 12: 52pm

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

อัปเดต: 16 ต.ค. 2022 @ 4: 53pm

Added notification for already existing global state entity.

อัปเดต: 11 ก.ย. 2022 @ 4: 32am

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

อัปเดต: 5 ก.ย. 2022 @ 12: 00pm

Added slam tripmine